




Year In Review
Year In Review
Year In Review
Year In Review
2025
2025
2025
2025



Breshna empowers users to
create, share and monetize
their own bite-sized video games
with no-code and at lightning speed.
Breshna empowers users to
create, share and monetize
their own bite-sized video games
with no-code and at lightning speed.
Breshna empowers users to
create, share and monetize
their own bite-sized video games
with no-code and at lightning speed.
Breshna empowers users to
create, share and monetize
their own bite-sized video games
with no-code and at lightning speed.
Traction
Traction
Traction
Traction
Partnerships




14 revenue-generating B2B partnerships
44% recurring revenue/retainer arrangements
14 revenue-generating B2B partnerships
14 revenue-generating B2B partnerships
14 revenue-generating B2B partnerships
44% recurring revenue/retainer arrangements
44% recurring revenue/retainer arrangements
Pakistan and USA account for 71% of revenue
Pakistan and USA account for 71% of revenue
The US and Pakistan generate the bulk of revenue today, while MENA and the Caribbean represent high-potential markets
Education & Telco represent the highest revenue pillars
Education & Telco represent the highest revenue pillars
74% of total revenue is from Educ and Telco verticals
74% of total revenue is from Educ and Telco verticals

Game Plays

2.5M+
Game Plays
985K
Game Plays in 2025

Game Plays

2.5M+
Game Plays
985K
Game Plays in 2025

Game Plays

2.5M+
Game Plays
985K
Game Plays in 2025

Game Plays

2.5M+
Game Plays
985K
Game Plays in 2025

Game Makers

181,173
Total Game Makers
1717
New Sign Ups in 2025

Game Makers

181,173
Total Game Makers
1717
New Sign Ups in 2025

Game Makers

181,173
Total Game Makers
1717
New Sign Ups in 2025

Game Makers

188K
Total Game Makers
1717
New Sign Ups in 2025

Games Created

172k
Total Games Created
8328
Games Made in 2025

Games Created

172k
Total Games Created
8328
Games Made in 2025

Games Created

172k
Total Games Created
8328
Games Made in 2025

Games Created

172k
Total Games Created
8328
Games Made in 2025

Financial Snapshot

$2.9m
raised in seed funding
17 Months
of runway
Q2 of 2026
Expected Profitability

Financial Snapshot

$2.9m
raised in seed funding
17 Months
of runway
Q2 of 2026
Expected Profitability

Financial Snapshot

$2.9m
raised in seed funding
17 Months
of runway
Q2 of 2026
Expected Profitability

Financial Snapshot

$2.9m
raised in seed funding
17 Months
of runway
Q2 of 2026
Expected Profitability
Product Updates
Product Updates
Product Updates
Product Updates

Dashboard Sharing
Game makers can securely share performance data with collaborators in real time.

Dashboard Sharing
Game makers can securely share performance data with collaborators in real time.

Dashboard Sharing
Game makers can securely share performance data with collaborators in real time.

Dashboard Sharing
Game makers can securely share performance data with collaborators in real time.
2025 Key Partners
2025 Key Partners
2025 Key Partners
Jazz
Built 400+ branded games in 7 months, generating 1.5M+ gameplays. Delivered 3.5+ years of cumulative gameplay time, demonstrating sustained, large-scale engagement.
Recurring Revenue
Jazz
Built 400+ branded games in 7 months, generating 1.5M+ gameplays. Delivered 3.5+ years of cumulative gameplay time, demonstrating sustained, large-scale engagement.
Recurring Revenue
Easy Paisa
Deployed gamified experiences for financial literacy and user education. Validated games as an effective engagement layer for fintech platforms.
Recurring Revenue
Easy Paisa
Deployed gamified experiences for financial literacy and user education. Validated games as an effective engagement layer for fintech platforms.
Recurring Revenue
Walmart - Tai Pei
Powered an in-store digital game experience for Tai Pei customers. Achieved 274+ plays in just 6 days, validating retail-based gamification.
Retail Activation
Walmart - Tai Pei
Powered an in-store digital game experience for Tai Pei customers. Achieved 274+ plays in just 6 days, validating retail-based gamification.
Retail Activation
Yarra Junior Football League
Launched a community-driven sports game for youth and fans. Generated 75+ hours of gameplay in a single weekend, demonstrating intense short-cycle engagement.
Sports & Community Engagement
Yarra Junior Football League
Launched a community-driven sports game for youth and fans. Generated 75+ hours of gameplay in a single weekend, demonstrating intense short-cycle engagement.
Sports & Community Engagement
Talent Ease
Developed games to teach youth skills such as time management, healthy eating, and kindness. Showcased games as an accessible format for life-skills and employability learning.
Youth Skills & Workforce Readiness
Talent Ease
Developed games to teach youth skills such as time management, healthy eating, and kindness. Showcased games as an accessible format for life-skills and employability learning.
Youth Skills & Workforce Readiness
Pro Pakistani
Launched interactive games to engage ProPakistani’s digital audience. Demonstrated deeper content interaction through gamified media experiences.
Media & Community Engagement
Pro Pakistani
Launched interactive games to engage ProPakistani’s digital audience. Demonstrated deeper content interaction through gamified media experiences.
Media & Community Engagement
Jarritos Mexican Soda
Created branded mini-games to engage consumers beyond traditional ads.Showcased games as a high-dwell-time engagement channel for CPG brands.
CPG Brand Activation
Jarritos Mexican Soda
Created branded mini-games to engage consumers beyond traditional ads.Showcased games as a high-dwell-time engagement channel for CPG brands.
CPG Brand Activation
NEPA - Jamaica National Environmental Agency
Created 10 games focused on environmental awareness and education. Phase 2 expands into a youth game jam, training young creators to build their own social-impact games.
Government & Public Sector
NEPA - Jamaica National Environmental Agency
Created 10 games focused on environmental awareness and education. Phase 2 expands into a youth game jam, training young creators to build their own social-impact games.
Government & Public Sector
Cannabis Warehouse Australia
Used interactive games to engage audiences during live events and brand activations. Highlighted games as a differentiated experiential marketing tool.
Events & Experiential Marketing
Cannabis Warehouse Australia
Used interactive games to engage audiences during live events and brand activations. Highlighted games as a differentiated experiential marketing tool.
Events & Experiential Marketing
Lady Rocket Foundation
Delivered mission-driven games for youth and advocacy programs. Validated games as a medium for education, empowerment, and community outreach.
Social Impact
Lady Rocket Foundation
Delivered mission-driven games for youth and advocacy programs. Validated games as a medium for education, empowerment, and community outreach.
Social Impact
Jazz
Built 400+ branded games in 7 months, generating 1.5M+ gameplays. Delivered 3.5+ years of cumulative gameplay time, demonstrating sustained, large-scale engagement.
Recurring Revenue
Pro Pakistani
Launched interactive games to engage ProPakistani’s digital audience. Demonstrated deeper content interaction through gamified media experiences.
Media & Community Engagement
Easy Paisa
Deployed gamified experiences for financial literacy and user education. Validated games as an effective engagement layer for fintech platforms.
Recurring Revenue
Jarritos Mexican Soda
Created branded mini-games to engage consumers beyond traditional ads.Showcased games as a high-dwell-time engagement channel for CPG brands.
CPG Brand Activation
Walmart - Tai Pei
Powered an in-store digital game experience for Tai Pei customers. Achieved 274+ plays in just 6 days, validating retail-based gamification.
Retail Activation
NEPA - Jamaica National Environmental Agency
Created 10 games focused on environmental awareness and education. Phase 2 expands into a youth game jam, training young creators to build their own social-impact games.
Government & Public Sector
Yarra Junior Football League
Launched a community-driven sports game for youth and fans. Generated 75+ hours of gameplay in a single weekend, demonstrating intense short-cycle engagement.
Sports & Community Engagement
Cannabis Warehouse Australia
Used interactive games to engage audiences during live events and brand activations. Highlighted games as a differentiated experiential marketing tool.
Events & Experiential Marketing
Talent Ease
Developed games to teach youth skills such as time management, healthy eating, and kindness. Showcased games as an accessible format for life-skills and employability learning.
Youth Skills & Workforce Readiness
Lady Rocket Foundation
Delivered mission-driven games for youth and advocacy programs. Validated games as a medium for education, empowerment, and community outreach.
Social Impact
Jazz
Built 400+ branded games in 7 months, generating 1.5M+ gameplays. Delivered 3.5+ years of cumulative gameplay time, demonstrating sustained, large-scale engagement.
Recurring Revenue
Easy Paisa
Deployed gamified experiences for financial literacy and user education. Validated games as an effective engagement layer for fintech platforms.
Recurring Revenue
Walmart - Tai Pei
Powered an in-store digital game experience for Tai Pei customers. Achieved 274+ plays in just 6 days, validating retail-based gamification.
Retail Activation
Yarra Junior Football League
Launched a community-driven sports game for youth and fans. Generated 75+ hours of gameplay in a single weekend, demonstrating intense short-cycle engagement.
Sports & Community Engagement
Talent Ease
Developed games to teach youth skills such as time management, healthy eating, and kindness. Showcased games as an accessible format for life-skills and employability learning.
Youth Skills & Workforce Readiness
Pro Pakistani
Launched interactive games to engage ProPakistani’s digital audience. Demonstrated deeper content interaction through gamified media experiences.
Media & Community Engagement
Jarritos Mexican Soda
Created branded mini-games to engage consumers beyond traditional ads.Showcased games as a high-dwell-time engagement channel for CPG brands.
CPG Brand Activation
NEPA - Jamaica National Environmental Agency
Created 10 games focused on environmental awareness and education. Phase 2 expands into a youth game jam, training young creators to build their own social-impact games.
Government & Public Sector
Cannabis Warehouse Australia
Used interactive games to engage audiences during live events and brand activations. Highlighted games as a differentiated experiential marketing tool.
Events & Experiential Marketing
Lady Rocket Foundation
Delivered mission-driven games for youth and advocacy programs. Validated games as a medium for education, empowerment, and community outreach.
Social Impact
2025 Highlights
2025 Highlights
2025 Highlights
Awards
Awards
Awards
Awards

Selected for Qatar Development Bank Program
Marking the beginning of a one year program by QDB which funds our expansion in the gulf through B2B & B2G partnerships

Selected for Qatar Development Bank Program
Marking the beginning of a one year program by QDB which funds our expansion in the gulf through B2B & B2G partnerships

Collaborated on a Washington Capitals project that won the Silver Anthem Award
Won a Silver Anthem Award for a student-created, Capitals-backed game project built on Breshna, recognized during the Washington Capitals’ 50th Anniversary season.

Collaborated on a Washington Capitals project that won the Silver Anthem Award
Won a Silver Anthem Award for a student-created, Capitals-backed game project built on Breshna, recognized during the Washington Capitals’ 50th Anniversary season.

Selected for Qatar Development Bank Program
Marking the beginning of a one year program by QDB which funds our expansion in the gulf through B2B & B2G partnerships

Collaborated on a Washington Capitals project that won the Silver Anthem Award
Won a Silver Anthem Award for a student-created, Capitals-backed game project built on Breshna, recognized during the Washington Capitals’ 50th Anniversary season.

Selected for Qatar Development Bank Program
Marking the beginning of a one year program by QDB which funds our expansion in the gulf through B2B & B2G partnerships

Collaborated on a Washington Capitals project that won the Silver Anthem Award
Won a Silver Anthem Award for a student-created, Capitals-backed game project built on Breshna, recognized during the Washington Capitals’ 50th Anniversary season.
Speaking Engagements
Speaking Engagements
Speaking Engagements
Speaking Engagements

Speaker & Moderator at DC Startup Week
Moderated a fireside chat with founder icon Seth Goldman at DC Startup Week and delivered a keynote on “10 Myths Every Founder Needs to Ditch,” sharing hard-won lessons on resilience and growth.

Speaker & Moderator at DC Startup Week
Moderated a fireside chat with founder icon Seth Goldman at DC Startup Week and delivered a keynote on “10 Myths Every Founder Needs to Ditch,” sharing hard-won lessons on resilience and growth.

Speaker at Global Tourism Resilience Conference in Jamaica
Spoke at the Global Tourism Resilience Conference 2025, sharing how bite-sized games can transform tourism, upskill workers, and fuel local economic growth with global leaders and policymakers (while 8 months pregnant)

Speaker at Global Tourism Resilience Conference in Jamaica
Spoke at the Global Tourism Resilience Conference 2025, sharing how bite-sized games can transform tourism, upskill workers, and fuel local economic growth with global leaders and policymakers (while 8 months pregnant)

Keynote at Fundraising.AI Global Summit
Delivered Keynote: From Fear to Scale; AI Fundraising and the Leap Forward

Keynote at Fundraising.AI Global Summit
Delivered Keynote: From Fear to Scale; AI Fundraising and the Leap Forward

Menstrual Health Day Event with World Bank
Spoke at the World Bank’s LEAS session on Menstrual Health & Hygiene Day, sharing how Breshna leverages bite-sized video games to educate, engage, and empower adolescent girls at scale.

Menstrual Health Day Event with World Bank
Spoke at the World Bank’s LEAS session on Menstrual Health & Hygiene Day, sharing how Breshna leverages bite-sized video games to educate, engage, and empower adolescent girls at scale.

Speaker & Moderator at DC Startup Week
Moderated a fireside chat with founder icon Seth Goldman at DC Startup Week and delivered a keynote on “10 Myths Every Founder Needs to Ditch,” sharing hard-won lessons on resilience and growth.

Keynote at Fundraising.AI Global Summit
Delivered Keynote: From Fear to Scale; AI Fundraising and the Leap Forward

Speaker at Global Tourism Resilience Conference in Jamaica
Spoke at the Global Tourism Resilience Conference 2025, sharing how bite-sized games can transform tourism, upskill workers, and fuel local economic growth with global leaders and policymakers (while 8 months pregnant)

Menstrual Health Day Event with World Bank
Spoke at the World Bank’s LEAS session on Menstrual Health & Hygiene Day, sharing how Breshna leverages bite-sized video games to educate, engage, and empower adolescent girls at scale.

Speaker & Moderator at DC Startup Week
Moderated a fireside chat with founder icon Seth Goldman at DC Startup Week and delivered a keynote on “10 Myths Every Founder Needs to Ditch,” sharing hard-won lessons on resilience and growth.

Speaker at Global Tourism Resilience Conference in Jamaica
Spoke at the Global Tourism Resilience Conference 2025, sharing how bite-sized games can transform tourism, upskill workers, and fuel local economic growth with global leaders and policymakers (while 8 months pregnant)

Keynote at Fundraising.AI Global Summit
Delivered Keynote: From Fear to Scale; AI Fundraising and the Leap Forward

Menstrual Health Day Event with World Bank
Spoke at the World Bank’s LEAS session on Menstrual Health & Hygiene Day, sharing how Breshna leverages bite-sized video games to educate, engage, and empower adolescent girls at scale.

Judge for QS ImpACT Skills Challenge
Serving as a judge for the QS ImpACT Skills Challenge 2025, supporting youth worldwide as they build purposeful video games advancing the UN Sustainable Development Goals.

Judge for QS ImpACT Skills Challenge
Serving as a judge for the QS ImpACT Skills Challenge 2025, supporting youth worldwide as they build purposeful video games advancing the UN Sustainable Development Goals.

Judge for QS ImpACT Skills Challenge
Serving as a judge for the QS ImpACT Skills Challenge 2025, supporting youth worldwide as they build purposeful video games advancing the UN Sustainable Development Goals.

Judge for QS ImpACT Skills Challenge
Serving as a judge for the QS ImpACT Skills Challenge 2025, supporting youth worldwide as they build purposeful video games advancing the UN Sustainable Development Goals.

Breshna at NASDAQ
Invited to AlphaTON’s launch event. My first time at the Nasdaq MarketSite, standing at the podium every founder dreams of.

Breshna at NASDAQ
Invited to AlphaTON’s launch event. My first time at the Nasdaq MarketSite, standing at the podium every founder dreams of.

Breshna at NASDAQ
Invited to AlphaTON’s launch event. My first time at the Nasdaq MarketSite, standing at the podium every founder dreams of.

Breshna at NASDAQ
Invited to AlphaTON’s launch event. My first time at the Nasdaq MarketSite, standing at the podium every founder dreams of.

Joined the Women of Color Blockchain Congressional Delegation
Met with SEC Commissioner Hester Peirce & other policy leaders

Joined the Women of Color Blockchain Congressional Delegation
Met with SEC Commissioner Hester Peirce & other policy leaders

Joined the Women of Color Blockchain Congressional Delegation
Met with SEC Commissioner Hester Peirce & other policy leaders

Joined the Women of Color Blockchain Congressional Delegation
Met with SEC Commissioner Hester Peirce & other policy leaders

Collaboration with Pakistan’s Federal Minister for Planning, Development & Special Initiatives, Ahsan Iqbal Chaudhary
Working with Pakistan’s Ministry of Planning to explore how daily, WhatsApp-shared “games of the day” can turn literacy into a joyful habit, inspired by the mass appeal of Wordle.

Collaboration with Pakistan’s Federal Minister for Planning, Development & Special Initiatives, Ahsan Iqbal Chaudhary
Working with Pakistan’s Ministry of Planning to explore how daily, WhatsApp-shared “games of the day” can turn literacy into a joyful habit, inspired by the mass appeal of Wordle.

Collaboration with Pakistan’s Federal Minister for Planning, Development & Special Initiatives, Ahsan Iqbal Chaudhary
Working with Pakistan’s Ministry of Planning to explore how daily, WhatsApp-shared “games of the day” can turn literacy into a joyful habit, inspired by the mass appeal of Wordle.

Collaboration with Pakistan’s Federal Minister for Planning, Development & Special Initiatives, Ahsan Iqbal Chaudhary
Working with Pakistan’s Ministry of Planning to explore how daily, WhatsApp-shared “games of the day” can turn literacy into a joyful habit, inspired by the mass appeal of Wordle.
Product Showcase
Product Showcase












Community Love
Community Love
Community Love




Using bite-sized branded games as the pitch, we created and shared playful fan games to spark authentic brand conversations.
Using bite-sized branded games as the pitch, we created and shared playful fan games to spark authentic brand conversations.
Using bite-sized branded games as the pitch, we created and shared playful fan games to spark authentic brand conversations.




JOHN. LEGEND. LIKED. OUR. GAME.
JOHN. LEGEND. LIKED. OUR. GAME.
JOHN. LEGEND. LIKED. OUR. GAME.
We made a bite-sized fan game for Kismet, John Legend’s pet brand as part of “our love language is bite-sized video games” IG series!
We made a bite-sized fan game for Kismet, John Legend’s pet brand as part of “our love language is bite-sized video games” IG series!
We made a bite-sized fan game for Kismet, John Legend’s pet brand as part of “our love language is bite-sized video games” IG series!
We made a bite-sized fan game for Kismet, John Legend’s pet brand as part of “our love language is bite-sized video games” IG series!




Podcast interviews
Podcast interviews
Podcast interviews
Podcast interviews
Key Impact Verticals
Key Impact Verticals
🏟️ Sports
Brands & CPG
Education








I became a mom!
I became a mom!
I became a mom!
On a personal note, I became a mom this year.
Zavian Kevin Miller was born on April 25, 2025, and everything recalibrated overnight.
I learned that focus is finite, time is sacred, and when both are respected, you can build with more clarity, speed, and intention than ever before.
On a personal note, I became a mom this year.
Zavian Kevin Miller was born on April 25, 2025, and everything recalibrated overnight.
I learned that focus is finite, time is sacred, and when both are respected, you can build with more clarity, speed, and intention than ever before.
Content is King!
Content is King!
Storytelling is Breshna's superpower, rooted in our build-in-public strategy. By consistently showing up with authenticity and intentionality, we share our entrepreneurial journey across social media platforms. This approach has driven impressive organic growth and, more importantly, fostered meaningful and valuable connections.
Storytelling is Breshna's superpower, rooted in our build-in-public strategy. By consistently showing up with authenticity and intentionality, we share our entrepreneurial journey across social media platforms.
Storytelling is Breshna's superpower, rooted in our build-in-public strategy. By consistently showing up with authenticity and intentionality, we share our entrepreneurial journey across social media platforms. This approach has driven impressive organic growth and, more importantly, fostered meaningful and valuable connections.
This approach has driven impressive organic growth and, more importantly, fostered meaningful and valuable connections.




TikTok
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Youtube
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Thanks for Being Game
Thanks for Being Game
Thanks for Being Game


Mariam Nusrat
Mariam Nusrat
Mariam Nusrat
Founder & CEO
Founder & CEO
Founder & CEO
Breshna.io
Breshna.io
Breshna.io









